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Home >> Article>> Warhammer WiKi >> War Gold: Class of the Magus
War Gold: Class of the Magus
Posted: 02/16/2009

A Magus of Tzeentch is a devoted follower of the Raven God, and spends his entire lifetime studying pure sorcery with a fevered intensity. Desperate for even a bare glimpse of Tzeentch’s great plan, the Magus has learned through his research that Tzeentch’s daemonic minions are creations and reflection of the Great Changer, and he focuses his search for knowledge obsessively on this fact – for perhaps, by understanding the servant, he may better understand the master. The magus is just like daemonic but it is very useful for players gathering War gold and War experience (War Power leveling). In this article, we will introduce War players some features of the Magus. And hope it could bring luck to players as they are gathering Warhammer gold and other items.

Daemonic Fiends
The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies. All the base daemons are summoned within a circle of binding and are unable to move outside that circle (they don’t move at all.) Daemons can be set to be passive, aggressive, or defensive in nature. We suggest players to player Warhammer online with their friends so that you can easy make War money and other items. Therefore, you’d better to choose the same server with your friends when you first time create your character. Your friends will offer you Warhammer gold, bags and other items more. 

Daemon Abilities
Knowing abilities of the Magus is helpful for you to do quests and gathering much cheap Warhammer gold and War experience. Each of the Magus’ daemons have two abilities that essentially proc at random. The first ability fires at a rate of 90% and the second fires at 10%. At this time it is not possible to micro-manage these daemon abilities. You can toggle one or the other on or off, but it does not affect the proc rates. This is apparently due to balance reasons as the secondary abilities are considerably more impressive than the primary abilities.

Pink Horror
The Pink Horror is a long range, single target daemon. The primary weapon of the Pink Horror is Daemonic Fire (long range DD) and the secondary ability is Daemonic Consumption (long range DOT).

Blue Horror
The Blue Horror is a short range, area of effect daemon. The primary weapon of the Blue Horror is Warping Energy (short range Cone AE) and the secondary ability is Coruscating Energy (short range PBAE + Snare).

Flamer
The Flamer is a medium range, multi-purpose daemon. The primary weapon of the Flamer is Flame of Tzeentch (medium range single target DOT) and the secondary ability is Flames of Change (short range PBAE DOT).

Uncontrolled Pets
An Uncontrolled Horror is summoned as a random proc when killing a victim is killed using Indigo Fire of Change (Path of Change Spec Ability). A Firewyrm of Tzeentch can be summoned using the Path of Daemonology Morale IV abiity.

This is basic information about the Magus class. Provided players know some features and special skills of the Magus class. You are able to control this character and become the saver of Warhammer world. Gain the fame and War gold that belong to you!

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