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Home >> Article>> Warhammer WiKi >> Shaman Mechanic and Stat in War
Shaman Mechanic and Stat in War
Posted: 07/08/2009

In Warhammer Online, the Shaman is a very squishy class since he is restricted to lighter armor but is quite capable of dealing out both damage and healing when played properly. If you like to play each support role of Warhammer, Shaman is your first choice. Because of you are able to get more benefits, such as Warhammer gold, items and equipments.

In this guide I hope to aid you, but in no way claim to give you the best or only way of playing, the Shaman class.

Shaman Mechanic

Shaman can produce all types of spectacular green magic, which he can unleash as a testament to the might of the Greenskin dieties, Gork and Mork. Magic is very useful in your battle which can attack enemies and heal your members. It means you would get more War gold. In Warhammer, someone do more and get more. If you have a great contribution in RvR and battle, you are able to gain larger War gold than other members. Greenskins are a little unclear on exactly which god it is that they worship at any given moment, however, so the Shaman decide to play it safe and offer up power to both. This constant back-and-forth between Mork and Gork allows a Shaman to greatly improve his magic, making their dimutive figures into unexpectedly powerful forces on the battlefield.

How about in English? The Shaman class operates on a give and take, back and forth, mechanic of two types of magic: Gork (Damage) and Mork (Healing). These two types work together in a symbiotic relationship allowing the shaman to cast damage spells to improve his healing and healing to improve his damage. Simple enough, right? Shaman is not only a good attacker but also a nice healer that would save your Warhammer gold and time!

Stats of Shaman

There are sixteen different stats, attributes, and resistances in Warhammer Online but luckily a Shaman need only concern himself with a few of them. I'm not going to bother listing the resistances for you because I think it's obvious you need to worry about getting them as high as possible. I'm also not going to tell you that raising your armor, dodge, and parry are all good things. No matter what stats of Shaman have, if you just want to gather War money and experience (War power leveling), you can buy War gold from Warhammer4gold!

Strength: We're not a melee class so we don't care about melee damage. Ignore it.
Willpower: This increases your healing and your chance to disrupt magical attacks. If you plan on healing (and since you're a shaman you DO) then this one is important.
Weapon Skill: Increases chance to parry and armor penetration. Parrying is always nice but we have other things to worry about. Whatever you can get is good enough.
Initiative: Increases your chance to evade and reduces chance of being critical hit which is never a bad thing. However, I find that this is just like Weapon Skill and not worth actively worrying about.
Wounds: This increases your hit points. That's a GOOD thing you git!
Toughness: Reduces all damage taken. That means you don't die as fast.
Intelligence: Increases Magic Damage and reduces your chances of being disrupted.
Ballistic Skill: We're not Squig Herders so ignore it.

Shaman should focus on raising their Willpower, Intelligence, Wounds, and Toughness most of all. Our two MAIN stats however are Willpower and Intelligence. Which should you focus on more? Right now that's tough to say. You're obviously a healer but you can deal damage as well. Think about which mastery you're focusing on. If you want to be more offensive then Intelligence is a natural fit. However, I strongly believe that all Shaman should focus on willpower as their main stat. Right now we have a hard enough time keeping a group healed up and if you skimp on the Willpower it's just going to be that much tougher.

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