Recently Warhammer Online Design Director Adam Gershowitz posted a new developer's diary explaining the function of the new Underdog System that went live with the 1.3.3 update. The system itself is aimed at dynamically balancing out campaign difficulty by providing certain advantages to the underdog side, forcing realms with long campaign winning streaks to fight more strategically to keep pushing into their enemy's city.
The "Underdog"system allows to dynamically balance the difficulty of the campaign based on the results of recent campaign pushes. Ultimately this will require realms with long campaign win streaks to be more coordinated and effective in order to keep pushing into their enemies city. The loosing realm will benefit from this in two ways; First they will have an easier time mounting a defense. Secondly, the underdog realm will have an increased chance to push the campaign back to their enemies city for a short period of time.
The system will levy some penalties against realms with long winning streaks such as reducing the window of opportunity for realms to capture additional pairings and gain access to their enemy's city and increasing the amount of zone control required to capture a Tier 4 city.
All above is a information about new Underdog System.You can go to Warhammer offical website know more details. And if you feel gather warhammer gold is a long progress, you want to buy warhammer gold, our warhammer4gold website is your best choice. We are always provide cheap warhammer gold to player